 |
The Sustainable Media Lab for Applied Chaos and Phenomena
Acknowledging that we live in an era of paradoxes,
SML embraces the conceptual fodder of these tropes jubilantly: leveraging
the “tools
of the system” to dismantle, parody and ultimately rebuild
itself, whether these tools are cultural, economic or mechanical.
Embedded in our aesthetic practice, one may find the use of data
aggregation & data visualization, freeganism, Augmented
Reality, Max/MSP/Jitter patches, and old school stitchery coexisting
happily together. The Sustainable Media Lab seeks to extrapolate
on the spirit of innovation, intervention and intended misappropriation
to redefine the intersections of sustainability, interactivity and
activism as we approach the boundaries of the Art Coefficient, the
Long Tail and the Triple Bottom Line equally.
These four installations & interventions are being presented for and
by the Communikey Festival of Electronic Arts, April 18-20th. |

downloadable
hi rez image here 
downloadable
hi rez image here
downloadable
project blueprint PDF here
EPIPHYTE \
noun \ one organism living within or upon another without
causing harm or infection.
Epiphyte spins a cinematic cartography extrapolating upon
science fiction and science fact - exploring the many tangents
in-between.
EPIPHYTE is a pedal powered, interactive video
installation that seeks to explore notions of sustainability
and infosthetics
as it reveals the "hidden history" of products through
product data aggregation & data visualization.
Its what happens when you take a stationary exercise bicycle
and hook it up to Max/MSP & Jitter
software to manipulate video playback. As the bike is pedaled
forward, the video playback goes backward – reverse tracing
a product’s
global trail. The user's pedaling creates a visual abstract
of the product(and its components) impact along each stage
of product development
as it goes from factory to consumer. EPIPHYTE essentially
spins a narrative infographic - the path extrapolates to
visualize the
many outsourced or subcontracted geospatial components.
The end result allows for reflection as the installation
reveals the hidden
social & environmental impact and the often counter-intuitive
costs of our everyday consumption on a global scale.
This installation is being hosted by ATLAS Center for Arts,
Media & Performance, on CU's campus.
|

downloadable
hi rez image here
downloadable
project blueprint PDF here
Exchange/Alteration
On site clothing alterations to upcycle your old clothes.
Exchange/Alteration is a playful reaction to the inundation of
disposable culture of "fast
fashion" imposed by the clothing industry today. According
to sociologist Juliet Schor, “as clothing has gotten cheaper… we
are buying more of it”, almost twice as much as 15 years
ago - resulting in disposable fashion objects we momentarily covet
only
to toss aside for the next trend. E/A breaks that viscous fashion
cycle by recycling former fashions in an unconventional manner.
E/A invites participants to have their clothing altered on the
spot from
the bits-and-pieces of other participants’ clothes and from
fabrics collected beforehand. New life can be cut, stitched and
sewn into any piece of forgotten clothing found in the back of
the closet:
shirts, pants, skirts, jackets, hats, even the tee shirt off one’s
back (participants are lent pre-altered clothes to wear while waiting
for their alteration) – resulting in a cut-&-paste mélange.
Sewing as arts activism reappropriates traditional crafts as tools
for social interaction, upcycling and breathing new life to old cloths.
Mélanie Badalato and Camilo Ontiveros will be setting up
their sewing station in front of the ATLAS Center for the CMKY
Festival. Marko Manriquez will have a special video display of
the E/A intervention
for onlookers to view their clothing alterations at time-lapse,
fast forward speed.
http://www.exchangealteration.blogspot.com/
|
| |

downloadable
hi rez image here
CUBO (Cube)
Interactive sound sculpture comprised of reclaimed materials and exploring
notions of social architecture via a site-specific, locative sound
track. Its basically a giant cube with a set a speakers and motion
sensors on
each of its sides. CUBO’s outside layer is made from live moss.
The interior houses a multi-channel, surround sound, speaker system.
The sculpture is motion activated, using Max/MSP and Jitter software – User
movement around physical hotspots triggers CUBO to play audio samples
taken from around the Boulder area. The samples are programmed to play
indepentent of eachether - Max/MSP is used to control the samples -
on/off/random/louder/softer – on
each its audio channels. Collectively, a portion of the audio samples
are tuned to Just Intonnation. The effect of this is that if all of
the speakers are triggered on, Cubo would sound like a tonal forest,
or an
orchestra playing one long Ohm note. The unique aspect of Cubo is that
no two user experiences are alike. This is because each user activates
the speakers in a different way, and triggers a different database
of rotating samples on each of its independent channels.
CUBO explores notions of social architecture through a transportable
sound sculpture whose sound track responds to site-specific locations.
Constructed
of discarded material –a sonorous intervention in the noise of
the city, a specific-social cartography that projects to the public,
between
the public, towards the public. CUBO is a sound art archive, which
displays a wide range of participants and atmospheres. These range
from; sonorous
environments of different
cities. CUBO has been exhibited in Tijuana- Mexico, San Diego, Los
Angeles and
now Boulder on its evolving journey.
This archive will be transmitted from the interior of a recycled sound
sculpture that will be displayed at BMOCA
Laser Graffiti
Self-explanatory
from the picture, Laser Graffiti uses open source software (courtesy
of the heros at Graffiti
Research Lab) and
a setup consisting of a projector, video camera and
5mw laser, the software tracks the laser which the projector can see via
the video camera to then “draws/tags/paints” on building in
a non-destructive manner. The result is good clean fun that doesn’t
leave a mess and is a great way to activate/lite up a public space. The
software emulates different brushes and even does a realistic job creating
drips of paint as you tag something up.
All
images and content are to be used for publicity purposes only. ©
Copyright 2008
Marko Manriquez
|